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Seamless offline / online = Killer Feature
I think that the current OF user experience suffers greatly from the following behavior:
1. Launch new app while offline
2. Say you want the awesome features of open feint
3. Fail and suggest to the user that they need to quit the app and come back later when they are online.
4a. User skips the message and plays anyway and misses out on a lot of potentially good offline features in openfeint. And allowing this alternate path requires great effort on the part of the developer.
4b. OR User quits and goes online and attempts to resolve the issue by enabling open feint (which isn't properly demonstrated in the open feint example app (v2.5 sdk exmaple just throws up alerts when you try to access of features))
4c. OR User quits and forgets to play the app again because they didn't have a good experience the first time and never even played the game.
I think there is a fundamental issue with how OF thinks of the offline player. OF SHOULD think of ALL players as being potentially offline at any time and should offer a way to get up and running with leaderboards and achievements without first going online. AGON actually handles this gracefully.
I really like many things about OpenFeint including the huge user base, great UI, and extensive online features
I just hope that the OF team can spend more time on supporting players whether they are online or not.
Last edited by wiseganesha; 07-07-2010 at 07:30 PM.
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